![]() ![]() There's the innovative city-building system from Kohan II. So there's the triumvirate of races from Starcraft: the good (elves, dwarves, humans) the bad (the umbragen, dark elves by any other name) and the ugly (the lizardfolk). ![]() They're not plagiarising a particular game they're imaginatively ripping off good ones. ![]() The guys at Liquid (the villains behind the so-soīattle Realms and Lord Of The Ring) have been paying attention to what's done well over the last ten years, and they've learnt all the tricks. But then you look closer and you realise there's more to this. The first time you look at Dragonshard you'll think the same cheesy cash-in, expanding the D&D franchise into a new yawn-worthy area. Anyone would think the developers are all living under the same roof. FPS titles have plenty of mono-syllabic heroes WWII games have spent more time on Normandy than lost booze cruises and RPG worlds all seem to be under attack from giant dragons and sweeping orc hordes. We've Been Detecting some running themes in games lately. ![]()
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